Content development
Concept, format design and IP shaping for games, vertical video, motion comics and mini dramas.
CEBALUSLOS LLC develops, produces, localizes, promotes and distributes games, short-form videos, motion comics and mini dramas — crafted for worldwide viewers, shipped where audiences already are.
CEBALUSLOS LLC was incorporated on 18 August 2026. Operating within the digital media and entertainment industry, the enterprise specializes in content development, production, localization, promotion and distribution.
We develop a wide range of products — games, short-form videos, motion comics and mini dramas — for worldwide viewers. One pipeline, four formats, many languages: an idea enters as a concept and leaves as a localized, promoted, measurable release.
Every title and every episode moves through the same five stages — so a release in one market funds the next one everywhere else.
Concept, format design and IP shaping for games, vertical video, motion comics and mini dramas.
End-to-end build: art, animation, sound, build engineering and episodic assembly on a shared schedule.
Translation, voice, cultural adaptation and store-page metadata so releases read as local everywhere.
Creative strategy, community building and performance campaigns tuned per format and per market.
Store listings, platform partnerships and feed packaging that put each release where its audience lives.
Our showcase line-up pairs two of mobile gaming's most-played genres — a narrative match-3 and a reflex arcade classic — each with global reach, continuous content updates and a long tail of loyal players.
Welcome to Gardenscapes, the first game from the Playrix Scapes™ series. Make match-3 combinations and bring coziness and beauty to every corner of your garden — solve fun puzzles, restore and explore new garden areas, and meet new friends in every chapter of an exciting storyline. Austin the butler is ready to welcome you to a world of incredible adventures.
Welcome to the dojo, ninja. Your objective: become a master of slicing fruit. Swipe your screen to cut fruit — but don't hit the bombs. That's how easy it is to play Fruit Ninja, the original hit fruit-slicing mobile game enjoyed by billions of players all over the world, with three classic modes, power-ups and a steady stream of new events.
Our short-form slate is in production. These slots are reserved for our first wave of vertical releases — episodic, localized and cut for the platforms where audiences scroll.
Games and short-form video are live and growing; motion comics and mini dramas are the next chapters of the slate.
Mobile titles with long-tail retention, live events and continuous content updates on Google Play.
Vertical episodes cut for feeds — fast, shareable and localized for every market we ship into.
Illustrated panels brought to life with motion and sound — a lightweight bridge between page and screen.
Sixty-second serialized storytelling with cliff-hanger pacing, built for bingeable vertical viewing.
Format-first ideation with audience and market fit mapped before a single asset is made.
Art, animation, sound and engineering run in parallel tracks against one shared release calendar.
Translation, voice and cultural pass, plus store and feed metadata tuned per locale.
Campaign launch, platform packaging and measurement that feeds straight into the next concept.
Publishing, co-production, licensing, localization or distribution — tell us what you're making.